AI patch for Shuma-Gorath (Shuma-Gorath B-K in-game) by Lillie's MADs
Original creator: Basara-kun

AI RANK (based on Guy Kazama's ranking system): Solid

Synopis:
Shuma-Gorath is a powerhouse on the ground. And that's all because of one attack - Mystic Ray.
Nearly fullscreen, comes out instant, no sort of recovery frames. The AI uses the move alot to get
both free hits and the opponent away from it at the same time if in blocking range, but Shuma-Gorath also
rushes in alot to dish out more damage. It has quite strong normals that it can link relatively well into
it's supers, once those become avaible. Despite these overbearing strengths, however, there are still a few
things that Shuma-Gorath struggles with - for one, rushdown that is just too fast for it to handle.
Once it's on the reciving end, Shuma-Gorath has no way of hitting back during it, leading it to take a lot of damamge.
Furthermore, because of the Mystic Ray actually being a custom state, fights against superarmor turn out very difficult.
Still, this character can be quite fearsome, but should be handleable by AI. Less so by a player perhaps.
I also fixed a few bugs that came with the original character, such as the air throw looping and the clone super being able to break.





































































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